C# How to Program – C# Array of Objects 1. Modify the test class from Task 1 part 6 to create a fleet, add 4 cars to it, print the total value of the fleet to [More]
C# How to Program 1. Implement a Fleet class which contains an C# array of objects of Cars. The array should be 100 long. Implement a default constructor which creates the array. 2. Implement an [More]
C# How to Program 1. Implement a Car class which has fields to store the car’s make, model, registration, year (of initial registration), and current value. 2. Implement a constructor for the Car class which [More]
C# How To Program Time to play the game and debug some logical errors. Final video. The Logo language made the concept of turtle graphics famous. Imagine a mechanical turtle that walks around the room [More]
C# How To Program Finishing the game. Creating game loop. Calling methods. Creating C# objects. The Logo language made the concept of turtle graphics famous. Imagine a mechanical turtle that walks around the room under [More]
C# How To Program Creating informative error messages. Calculating possible moves. Displaying error messages with invalid moves and input. The Logo language made the concept of turtle graphics famous. Imagine a mechanical turtle that walks [More]
C# How To Program Continue working extensively with C# 2D arrays. Creating coordinate X-Y system for the turtle. Validating turtle moves. The Logo language made the concept of turtle graphics famous. Imagine a mechanical turtle [More]
C# How To Program Creating more C# methods and C# properties for our classes. Passing Enums to C# methods. The Logo language made the concept of turtle graphics famous. Imagine a mechanical turtle that walks [More]
C# How To Program The Logo language made the concept of turtle graphics famous. Imagine a mechanical turtle that walks around the room under the control of a C# app. The turtle holds a pen [More]
C# How To Program Starting to work on our Turtle class. Creating C# Enums for directions. The Logo language made the concept of turtle graphics famous. Imagine a mechanical turtle that walks around the room [More]
C# How To Program Finishing our first class, demonstrating the use of C# static classes. Creating game board using C# 2D arrays. The Logo language made the concept of turtle graphics famous. Imagine a mechanical [More]
C# How To Program Intro to the project. Demonstrating what we’ll be creating. Creating our C# classes. The Logo language made the concept of turtle graphics famous. Imagine a mechanical turtle that walks around the [More]