C# How To Program: Almost Chess Part 3/8 – Creating Pawn and Move Classes

Share it with your friends Like

Thanks! Share it with your friends!


IT 1050 Assignment 5

C# Almost Chess Project
Print a 2-Dimensional Chessboard
Continually ask the user for coordinates
Always overwrite the destination with the target
Always replace the target with an empty string
End the program if any of the coordinates are out of range
Technical Requirements
The board must actually be a 2-Dimensional Array of strings.
The board you display must be a true representation of the 2D Array.

DOWNLOAD SOURCE FILES: IT1050Assignment5_AlmostChess


Write a comment